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Roy Janik

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[Apr. 7th, 2004|10:31 pm]
Roy Janik
Been killing myself over a graphics project for the past week. My plan is to get a 100 on all the projects so that it doesn't matter so much when I blow the midterm and finals. Really, all I want to do is pass. Anyhow, our assignment was to fractally generate some mountains and water. The mountain came out decent, but the water never quite got there.



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Comments:
[User Picture]From: vyvyanbasterd
2004-04-07 09:50 pm (UTC)
Coming along pretty nicely. Depending on the algorithm, you can put in different colors pretty easily for decent snow/ice/painted desert look.
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[User Picture]From: ogopogo
2004-04-07 10:01 pm (UTC)

fractaland

That's cool...
was any other software used, or did you write all of that?
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[User Picture]From: zinereem
2004-04-07 10:54 pm (UTC)

Re: fractaland

I wrote all of the logic to create the mountain and the water and such, but I used a ray tracer called BMRT to do the rendering. Basically I wrote java code that spits out a 10 meg .rib file and a bump map texture.
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[User Picture]From: ogopogo
2004-04-08 07:23 pm (UTC)

Re: fractaland

A .rib file?!
Does that mean this is a Renderman rendering (.rib is their native format)?

And raytracing is my friend.
Sure, it may slow the render down to a crawl,
but you can't beat those reflections and refractions!
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[User Picture]From: zinereem
2004-04-09 05:53 am (UTC)

Re: fractaland

Well, it's actually a rendering from BMRT, an open source and very popular ray tracer. But they conform to the Renderman API/rib file format specification, which the folks at Pixar have been nice enough to release as a public standard. So it would would render with the Renderman product with few modifications.
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